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Devlog

  • Burnt for Android (finally)
    January 26, 2018 by William Tumeo
    1
    I planned this game to be target of mobile devices, but I had some problems to release an Android apk. It was not a problem with Godot Engine, but unfortunately it took me a long time to figure out th... Continue reading
  • Some minor updates
    November 20, 2017 by William Tumeo
    It's just a simple monthly update. New features: Added a shortcut to enable/disable the Dark Souls mode; Added a shortcut to enable/disable the Torrou (Touhou) mode; Added a shortcut to reload the gam... Continue reading
  • Adding some secrets ✨
    October 24, 2017 by William Tumeo
    1
    This is the second update since the LOWREZJAM release. I was working on this update just for fun and so I added some secrets in the game (not so secret, as I will comment on them below). New features:... Continue reading
  • Post-Jam Updates
    September 01, 2017 by William Tumeo
    1
    I'm releasing a new version with some changes and improvements. New feature: Added local highscores for all difficulties (easy, normal and hard). Buffs: Added spawn speed up for all difficulties. Chan... Continue reading
  • LOWREZJAM 2017 progress
    August 16, 2017 by William Tumeo
    Progress/WIP stuff on Twitter https://twitter.com/i/moments/897649312687161344... Continue reading
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