Burnt for Android (finally)
I planned this game to be target of mobile devices, but I had some problems to release an Android apk.
It was not a problem with Godot Engine, but unfortunately it took me a long time to figure out the problem.
I think that there is an issue with the jarsigner when it tries to sign a file with non-latin characters in the file name. In this case, the file was the 5x5.ttf font ("x" was the multiplication character "×").
Anyway, fortunately now I was able to release an apk and it worked as expected, even the viewport preserved the aspect ratio of the pixelart.
Get B u r n t
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